- Форумы GTAModding.ru
- → Просмотр профиля: Сообщения: LOKIOLR
Статистика
- Группа: Пользователи
- Сообщений: 4
- Просмотров: 4223
- Статус: Новичок
- Возраст: Неизвестен
- День рождения: Неизвестен
-
Пол
Не указал
Старые поля
-
Любимая игра серии
Grand Theft Auto IV: The Ballad of Gay Tony
0
Обычный
Инструменты
Друзья
LOKIOLR еще не добавил друзей
Последние посетители
Мои сообщения
В теме: CAR rotation values in IPL (.WPL / .XPL) files?
04 February 2012 - 06:12
I can confirm the 6th parameter in the STREAM section is for degree of variation. Not sure if the value stands for actual degrees or a percentage but the larger the number, the larger the random variation is. A value of 0 will not vary from the angle defined in parameter 4 and 5.
В теме: CAR rotation values in IPL (.WPL / .XPL) files?
31 January 2012 - 05:29
LOKIORL
You are make out some parameters in 'cars' section? I mean flags.
If yes - please, write it in your post..
I'm not 100% positive on the 12th Parameter in the cars section. It's either car groups or some sort of flag. Based on some trial and error experiments that was what I came up with. But the UNKNOWN 3 in Section 0 is draw distance for sure. I use it to create some mock LOD objects for my map edits.
I will look into it a bit more once I finish working on the car rotation stuff.
В теме: CAR rotation values in IPL (.WPL / .XPL) files?
28 January 2012 - 05:27
Car rotation's a vector[X, Y].
From GIMS IV:
dline - WPL car section instance parameters array
Read:
Angle = (acos (dot (normalize [dline[4],dline[5],0]) [0,1,0])) if dline[4] > 0 then Angle *= -1 TheCar.rotation = AngleWrite:
Angle = (TheCar.rotation as EulerAngles) dline[4] = (sin Angle.z) dline[5] = (cos Angle.z)
6th parameter deals with car spawning somehow(I've figured that there's only 2-3 values when car spawns, one of them - 4.0757)
Thank you for your help. I thought the 12th parameter controlled when the vehicle spawns. Well more like, the 12th parameter defines the car group (which vehicles to spawn when a hash isn't defined in the 7th parameter), and that defines when it spawns. When I first started to figure out the vehicle spawning I had an issue where my spawns would only appear at night. Now I use 1633 for everything and they appear at all times of the day. Also I've put a bunch of different variables in the 6th parameter and it hasn't seemed to make a difference to whether something spawns or not. If I figure out what it does I'll be sure to follow up here. Thanks again.
- Форумы GTAModding.ru
- → Просмотр профиля: Сообщения: LOKIOLR
- Политика Конфиденциальности
- Общие правила форумов ·



Публикации
