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Grand Theft Auto: Vice City Stories
Мои сообщения
В теме: Моддинг LCS и VCS (PSP/PS2)
15 January 2011 - 12:36
So I just posted posted on GTAF Hope to see something new soon.
В теме: Моддинг LCS и VCS (PSP/PS2)
09 January 2011 - 21:54
yes Dageron, I was informed about that mod, I'll post it.
В теме: Моддинг LCS и VCS (PSP/PS2)
08 January 2011 - 13:39
Hi, I just got message about that much more of VCS can be modded, like all textures, scm scripts and some more. So just curious, where can I find some more info on it? Would be really nice to hear.
В теме: Моддинг ChinatownWars
09 August 2010 - 12:26
I could make topic in GTAF, since topic which requests your unbanning seems to be ignored by staff
В теме: Моддинг ChinatownWars
08 August 2010 - 20:06
Well I know how to use 010 editor, read bytes, floats, strings, ints and all that. But the most important thing I don't know is: you open completely unknown file, what do you look for first? Okay let's say I've found short, 2 chars and a float in beginning in both files, but they don't make any sense.
The float is at offset 4h, but it also has value in int, so no idea which one means anything.
I'm interested in understanding process how do you find the data you need, learn formats and such
I read some parts of documentation, but I kinda doubt that kind of stuff is covered
And zlib is a black image for me I guess
So let me show something from what I checked to build basic template
I'm just confused
and just checked your structure in rom.toc
DWORD dwUnknown; //вероятнее всего хеш имени
^So how did you find that this is the hash name? It's values in data inspector don't seem to tell anything
DWORD dwItemPtr; //указатель на объект
DWORD dwItemSize; //размер объекта
^same with these values, how to find out what they actually mean?
The float is at offset 4h, but it also has value in int, so no idea which one means anything.
I'm interested in understanding process how do you find the data you need, learn formats and such
I read some parts of documentation, but I kinda doubt that kind of stuff is covered
And zlib is a black image for me I guess
So let me show something from what I checked to build basic template
struct FILE { struct HEADER { short unknownnumber; //same for both pak files char K; //same ^ char P; //same ^ float unknownfloat; //not same } header; } file;No idea what I've found, and how to make use of it
I'm just confused
and just checked your structure in rom.toc
DWORD dwUnknown; //вероятнее всего хеш имени
^So how did you find that this is the hash name? It's values in data inspector don't seem to tell anything
DWORD dwItemPtr; //указатель на объект
DWORD dwItemSize; //размер объекта
^same with these values, how to find out what they actually mean?
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