Edited by 3doomer, 12 January 2017 - 18:54.
Posted 05 May 2016 - 19:32
Posted 03 January 2017 - 16:35
GIMS Evo GTA V core release 3.1.2017 16:28 UTC Added models export with collisions support Added texture dictionary texture parameters UI Added unused collision verts cleaning up on import Improved the material editor: Added steps for numerical shader value editors(shown as ticks on sliders) Added embedded texture parameters UI Fixed submaterial functions Improved game core loading when errors occur Changed exporting objects selection list to a TreeView Fixed collisions export: Fixed NaNs when no meshes supplied Fixed collision primitives Fixed export of objects without parent Fixed models import: Fixed bone scale limits reading Fixed dummy bone names and meshes placement when no skeleton supplied Fixed vertex color components order Fixed an error when importing files with unknown extension
Edited by 3doomer, 03 January 2017 - 16:36.
Also tagged with one or more of these keywords: GIMS, GTAV
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